Chapter 7 - The Long Ride Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. The Naphtha Mines (Chapter 4) He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. Return to Craig and give him the trap. Return to Dhatsavan's column in the ruins with the Cup. Speak to the Duke of Romney at the beginning of the third chapter. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. Arlie Steelsoul (Chapter 3) Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. Take all of them because you will need them to get out. Return to Craig and give him the trap. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. You will find the moredhel near a house south of Decamp on the Teeth. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. The exit to the mines is in the northwest corner of the mines. In Maloc's Cross you can learn about Lysle Rigger who is hiding in the barn in Darkmoor. In a corridor to the northwest you will find Obkhar. Fight your way north through three tough battles and then speak to Baron Gabot in Northwarden. Give the Idol to Kat on the upper level and she will give you some information. He will tell you that a minstrel is sleeping in the barn nearby. He will thank you for rescuing him and will tell you what he knows about the brass Spyglass. He will give you the Royal Key of Krondor. He will ask you to retrieve one of his IronJaw traps from the area. Chapter 8 - Of Lands Afar The man there will tell you about the substance that was put in the ale that makes men keep drinking until they are drunk. Continue north and speak to the gods of Timirianya through the pillars. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. Return to Irmelyn in Armengar to claim a 200 gold reward. The Diviner's Halls is a cave northeast from the town. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Search the lower level thoroughly to find and kill all six spellweavers. He will give you the ruby and in return you will sharpen his sword for him. Open the door of the stable just to the north and return to her. Use the two remaining Vapor Masks to jump into the river and escape the mines. Cast Strength Drain on the Wind Elementals to defeat them. Use the two remaining Vapor Masks to jump into the river and escape the mines. Continue north and cross the next bridge to the west. Go southeast and you will eventually find Duke Martin. Go southeast and you will eventually find Duke Martin. If you go to the barracks, you will be told about a stolen ruby. In the next room you will find the Oracle of Aal. He will tell you that he used to be young but something sapped his energy in the woods to the east. Defeat them and take the Eliaem's Heart from the body of the spellcaster. Chapter 5 - When Rivers Run Blood Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. He will tell you to report to Duke Martin. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Go back south the way you came and you will meet Duke Martin just south of where you started. Go south into the dead end and walk through the illusionary mountains to the west. Go south to Silden and speak to Joftaz in the Inn. Go south and then cross the bridge. You will be allowed to pass but will have to fight enemies on the other side of the pass. Stay on the east side of the river and go north. Soon your party members will become sick. After you cross the bridge, go east and talk to Moraeulf. Squire Phillip will appear and give you the Waani device. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. Soon your party members will become sick. In Maloc's Cross you can learn about Lysle Rigger who is hiding in the barn in Darkmoor. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. The note mentions someone from Cavall Keep. Eventually you will be attacked by three Nighthawks. Speak to Moraeulf and he will give you the password. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Use some Fadamor's Formula to open the barn door and find Tamney. Look inside the house to the northwest to find a message left by Pug. Inside is a message from Count Corvalis to the High Priest of Kahooli in which he asks them to drive Navon Du Sandau mad. Craig the Logger (Chapter 7) Use the key THORN to open one of the boxes and take the note that is inside. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. Return to the Temple of Dala to the west and give them the Sack of Grain. Return southeast and cross the bridge guarded by goblins. He will give you the Royal Key of Krondor. Ask him about the mines and he will tell you that documents and maps were given to a tax collector in Eggley. Give him one of your Vapor Masks so that he may escape. He will give you the ruby and in return you will sharpen his sword for him. The magical barrier will be gone now that the six are dead. You must follow the spyglass trail to finish the chapter. In the southeast corner of the area you will find two IronJaw traps in a chest. Just through that you will find Calin. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. You will see a burial cloth and a shovel. He will also tell you that the man who ordered it was Mitchel Waylander. The exit to the mines is in the northwest corner of the mines. The Crawler's house is next to the inn in Silden. To the south near the river you will meet Obkhar. He will thank you for rescuing him and will tell you what he knows about the brass Spyglass. The high priestess will be suffering from a lack of sleep and none of the priests will be able to heal you are bless your equipment because some spellcaster nearby is doing dream sendings. Take into account that each skill point (the whole numbers shown in the characters' sheets) is comprised of 256 experience points each, and that reading a book again gains only 100 minus the current skill level experience points when, and only when, you are lucky with the percentage roll corresponding to that book. In a corridor to the northwest you will find Obkhar. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. Return to Duke Martin and he will express concerns about what the enemy is planning. You will find a password in a chest at the end. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. KRONDOR MALAC'S CROSS KENTING RUSH SARTH MAC MORDAIN CADAL ROAD TO ELVANDAR KRONDOR MAP OF SEWERS (UPPER LEVEL) Gorath and Owyn will start their journey in the Sewers below Krondor (Upper Level). Inside the ruins you find a door that unlocks with the Key of Lineages. Arlie Steelsoul (Chapter 3) Their defense will go up by 25. He will tell you how to get to Elvandar and will give you the Key of Lineages. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. He will tell you how to get to Elvandar and will give you the Key of Lineages. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. Chapter 7 - The Long Ride Use the password 'VICTORY' to open it. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. Enter Silden and speak to the innkeeper. McCannur Ban Dok will tell you the current situation in the forest. Behind it you will see a chess board that is missing a knight piece. To the west you will find 3 Vapor Masks. Squire Phillip will appear and give you the Waani device. Return to Irmelyn in Armengar to claim a 200 gold reward. In a corridor to the northwest you will find Obkhar. Inside the barn are four Glazer's Guild Seals. She will teach Owyn the spell "And the Light Shall Lie", which will make Owyn look like a Moredhel. Sar-Sargoth is surrounded by many enemies so you will have to fight quite a few battles to escape. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Map of Dimwood Forest for Betrayal at Krondor. Put some spoiled rations in the chest by the field. Sar-Sargoth is surrounded by many enemies so you will have to fight quite a few battles to escape. Arlie Steelsoul (Chapter 3) Enter The Black Sheep Tavern and speak to Jason to get some clues about the murders. Take one of them with you. Turn the dials so that they read DIE and the box will open. The Temple of Dala (Chapter 3) Pug has left a another message in one of these. In the southeast corner of the area you will find two IronJaw traps in a chest. Go back west and then south from Highcastle. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. Inside a woman will ask you to help her with her stable door. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. Craig the Logger (Chapter 7) Defeat them and take the Eliaem's Heart from the body of the spellcaster. To the northeast you will find three houses together. Their defense will go up by 25. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. Speak to the Prelate east of the temple to learn more about the order. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. In a barn you will be attacked by a group of moredhel warriors. Take the Cellar Key from Navon's body. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Sadly Patrus will die in the destruction of the Rift Machine. The exit to the mines is in the northwest corner of the mines. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. One of the houses has a map of the area. (Your defense will go up by more if you emphasize it.) Restock your provisions from the items inside the house. Go back west and then south from Highcastle. Fight your way north through three tough battles and then speak to Baron Gabot in Northwarden. Sadly Patrus will die in the destruction of the Rift Machine. Take the maps from inside. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Return to Duke Martin and he will tell you to return to Northwarden. Inside the ruins you find a door that unlocks with the Key of Lineages. In the southeast corner of the area you will find two IronJaw traps in a chest. After you cross the bridge, go east and talk to Moraeulf. You will begin the final chapter in the caverns below Sethanon. Continue south and Squire Philip will approach. To the southeast you will see Rowe's barn. Inside you will see a note from Squire Phillip who has taken the device. Go to Loriel to the west and speak with Keifen Alescook. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. There are two ways you can reveal Navon's true identity as the leader of the Nighthawks: Go north to the Temple of Kahooli and ask the lector for the identity of the leader of the Nighthawks. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. Save game data location. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. The Stolen Ruby (Chapter 1) If you don't have any, you can buy some in the shop in town. Northeast you will find another trio of houses. Your way will be blocked by one of Steelsoul's men, however. In the southeast corner of the area you will find two IronJaw traps in a chest. Behind it is the exit. Take all of them because you will need them to get out. He will tell you more about Neville's death and where to find Navon. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Look inside the house to the northwest to find a message left by Pug. Return to Duke Martin south of Northwarden and show him the plans. James will have to take command of the battle. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. After you cross the bridge, go east and talk to Moraeulf. Take the picklocks from one of the bodies. You can buy some in the shop in Northwarden if you have none. Continue along the road to the east and you will come across a house. Return to the Temple of Dala to the west and give them the Sack of Grain. Chapter 9 - Mad Gods Rage Speak to the Duke of Romney at the beginning of the third chapter. If you don't have any, you can buy some in the shop in town. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Cast Strength Drain on the Wind Elementals to defeat them. Continue north and cross the next bridge to the west. When you leave LaMut and continue south you will attacked by another assassin. You must follow the spyglass trail to finish the chapter. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. Go south and enter the cave behind the waterfall using the Knight Piece. You will find stairs leading down to the lower level in a room on the west side of the level. Use this key to open most of the locked doors under Sethanon. Give the Idol to Kat on the upper level and she will give you some information. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Return to Romney and report your success to the Duke. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. BETRAYAL AT KRONDOR HELP WEB [LOOK WEB] Guide to all Items & more [WALK WEB] Walkthroughs, Tips & Tricks [MAP WEB] Detailed Maps, Caches and Enemy information [TEXT WEB] The latest addition! She will talk to you about her two suitors; Navon in particular. Return to the catapult and use the gear to fix it, then use the catapult on the town. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. Cast Strength Drain on the Wind Elementals to defeat them. You will find Pug in a house southeast of the ruins by the coast. Just before the bridge to Romney you be challenged by Mitchel Waylander. Click on it and you will be attacked by a powerful Moredhel spellcaster and three moredhel warriors. When the story begins, Owyn, from Tiburn, is tending Seigneur Locklear's wounds. Take all of them because you will need them to get out. Continue along the road to the east and you will come across a house. Return back south to the waterfall and use the Knight Piece to enter a cavern behind it. Return the bag to Jaftaz and he will tell you that he sold the spider to a nighthawk who took the ship the Mocker's Folly to Krondor. Betrayal at Krondor. Use the two remaining Vapor Masks to jump into the river and escape the mines. Return back south to the waterfall and use the Knight Piece to enter a cavern behind it. Give the Idol to Kat on the upper level and she will give you some information. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Go back west and then south from Highcastle. Just west of Romney you will find a strange house behind a hill. He will agree to tell you what he knows about the spyglass and the spider if you retrieve a bag that was stolen from him by the Crawler. Stay on the east side of the river and go north. A house in this area contains [25] Raw Manna. Continue east past Highcastle. Go southeast and you will eventually find Duke Martin. Continue south and Squire Philip will approach. Take one of them with you. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Leave the sewers and Krondor. Confront Navon and kill him. He will ask you to check out a rumor about some moredhel illusionists in the area. Pug has left a another message in one of these. The priestess will ask you to find some grain for them. I try to make these hints as thorough as possible. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. This staff will allow Owyn to cast magic again. Go northeast from the town, follow the river south, and cross the bridge. Go east to a farmstead and look in the house. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. The Stolen Ruby (Chapter 1) Go north and inside the house you will find a Crystal Staff. To the northeast you will find three pantathians who are causing the energy drain. Speak to Beyla the high priestess and you will be healed. Fight your way north through three tough battles and then speak to Baron Gabot in Northwarden. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. To the northeast you will find three houses together. Use the shell you received from the Rusalki on the sword to make the Guarda Revanche, the most powerful sword of the game. You will find a woman who will give you a Sack of Grain for the Leather Leggings. He will reward you with a Ring of the Golden Way. Take the picklocks from one of the bodies. Give the Idol to Kat on the upper level and she will give you some information. Look inside the house to the northwest to find a message left by Pug. Enter Romney and go the Black Sheep Tavern. Enter Dhatsavan's temple near the center of the island by the waterfall. Chapter 7 - The Long Ride Visit the Temple of Dala between Tyr-Sog and Eldpoint. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Travel north past Romney and through Prank's Stone. When you leave the mine you will be in the dwarf town of Caldara. Your way will be blocked by one of Steelsoul's men, however. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. In a corridor to the northwest you will find Obkhar. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. Leave the sewers and Krondor. You will see a burial cloth and a shovel. See below for a walkthrough for this sub-quest. Betrayal at Krondor walkthrough - Motherlode codes+Moredhel wordlocks The MotherLode Codes are the "cheat" codes for Krondor. Their defense will go up by 25. Return to the catapult and use the gear to fix it, then use the catapult on the town. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. The Temple of Dala (Chapter 3) Your way will be blocked by one of Steelsoul's men, however. He will release the barrier surrounding Pug. When you get to Northwarden, you will discover that the Duke and many of his captains have been murdered by Nighthawks. Behind it you will see a chess board that is missing a knight piece. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. Return to Duke Martin and he will tell you to return to Northwarden. Return to Dhatsavan's column in the ruins with the Cup. Inside the ruins you find a door that unlocks with the Key of Lineages. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. He will tell you that he used to be young but something sapped his energy in the woods to the east. Go back west and then south from Highcastle. He will reward you with 300 gold and a virtue key. Cast Strength Drain on the Wind Elementals to defeat them. To the northeast you will find three pantathians who are causing the energy drain. To the south near the river you will meet Obkhar. Continue east to the town of Lyton. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. Go northeast from the town, follow the river south, and cross the bridge. Use this key to open most of the locked doors under Sethanon. He will reward you with 300 gold and a virtue key. You should look for them and walk everywhere initially instead of sticking to the road. Speak to Kat in the bottom-right corner of the sewers and agree to help her. Go north and inside the house you will find a Crystal Staff. You will find another Brak Nurr at the far west end of the next level. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. McCannur Ban Dok will tell you the current situation in the forest. You will find Navon Du Sandau near the center of the town. Use the password 'VICTORY' to open it. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. Go northeast from the town, follow the river south, and cross the bridge. One of the houses has a map of the area. Use this key to open most of the locked doors under Sethanon. Go due north and attack the goblins surrounding the house. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. The fact that this cave is swarming with Nighthawks and Black Slayers marks it as the Nighthawks' hideout. Head south. He will tell you where the Waani device is located. Your way will be blocked by soldiers before the bridge, though. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Restock your provisions from the items inside the house. Just past the fork you will run into a trap. .more .more Dislike Share aulddragon 20.7K subscribers Comments 19 Add a. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. He will recommend that you talk to Abuk to learn more about the spyglass. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. Use the two remaining Vapor Masks to jump into the river and escape the mines. Continue through the pass into the northlands Chapter 2 - Shadow of the Nighthawks Approach the town of Harlech to the west and cast "And the Light Shall Lie" to get past the soldiers. He will reward you with 300 gold and a virtue key. Go back west and then south from Highcastle. You will find stairs leading down to the lower level in a room on the west side of the level. Inside you will see a note from Squire Phillip who has taken the device. Krondor is the one leading South from the starting point (between Yabon and LaMut). Use this key to open most of the locked doors under Sethanon. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. He will release the barrier surrounding Pug. The exit to the mines is in the northwest corner of the mines. You need to have a virtue key to get it. Return to Dhatsavan's column in the ruins with the Cup. Use the key THORN to open one of the boxes and take the note that is inside. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Go to the house at the west end of town where you will be attacked by five Nighthawks. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. McCannur Ban Dok will tell you the current situation in the forest. For this walkthrough, I will describe the shortest and easiest way. Eventually you will come across the stairway to the upper level. Just through that you will find Calin. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. (Your defense will go up by more if you emphasize it.) You will find a woman who will give you a Sack of Grain for the Leather Leggings. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Northeast you will find another trio of houses. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Enter Dhatsavan's temple near the center of the island by the waterfall. You will be ambushed several times by Nighthawks along the way. Go northeast from the town, follow the river south, and cross the bridge. Stay on the east side of the river and go north. Sadly Patrus will die in the destruction of the Rift Machine. and everything else you'll need to beat the game: On the overhead map, hold down the ALT-Right SHIFT . Go left and then north at the next fork. Use the Key of Lineages you received from Calin to enter the ruins. In the next room you will find the Oracle of Aal. It will be a difficult battle. He will reward you with a Ring of the Golden Way. The man there will tell you about the substance that was put in the ale that makes men keep drinking until they are drunk. Venutrier of Lan will capture you and throw you into the mines. Go east from his house and cross the bridge. Dungeons. He will tell you to ask someone named Isaac about the ruby. Continue through the pass into the northlands The Naphtha Mines (Chapter 4) He will tell you where the Waani device is located. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. Use the Cellar Key to open a locked door south of the room on the far east side of the cave. Continue north and cross the next bridge to the west. Inside a woman will ask you to help her with her stable door. You can find spoiled rations in the inn in Silden. You will find a woman who will give you a Sack of Grain for the Leather Leggings. You need to have a virtue key to get it. Go east from his house and cross the bridge. To the northeast you will find three pantathians who are causing the energy drain. Venutrier of Lan will capture you and throw you into the mines. Continue east to the town of Lyton. Return to the town and speak to Peter the Grey in the Inn. When you leave the mine you will be in the dwarf town of Caldara.
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